With so many daily quests on the go, it only stands to reason that everyone has discovered a few little tricks to make certain dailies go faster. I thought I'd share some of the ones I've stumbled upon.
I'll add more tips as I hear of them!
Chasing the Chicken
For this quest, you need to pick up random chickens for Old Hillpaw, until you find his special prize chicken. You'll end up with a few duds before getting the real one, each of which require a special action to get rid of it - douse it in water, punt it away, deposit it in a chicken coop, etc. Well, you actually don't need to do any of that. Just right-click off the chicken "buff" you get - for example, Amorous Rooster - and you're all ready to grab another one!
Also, if you are Best Friends with Old Hillpaw, you can check the the chickens he gave you that are wandering around on your own farm.
Not in Chee-Chee's Backyard and Stalling the Ravage
and Cindergut Peppers and A Gift for Ella
By far, the easiest targets for these kill quests are the Kunzen Rockflingers, who hang in packs, are very weak and can be AoE'd down in a few globals. They also drop Cindergut Peppers and Spicy Shrimp Dumplings, as well as a chance of normal commodity items like Windwool Cloth or Motes of Harmony.
A Gift For Chee Chee and A Gift For Fish
You can get the items for these quests either by finding them lying around the Kunzen huts, or by killing Kunzen Collectors.
A Pumpkin-y Perfume (and all the other daily crop quests from Yoon)
You don't actually need to waste a spot on the random veggie Yoon wants you to plant each day. Just plant the vegetable he asks for, take care of the weeds/vermin/whatever, and then use the Dented Shovel lying against the nearby stump to dig up your newly-planted produce. Quest complete, and now you can plant something you actually want instead of wasting a spot.
If you prefer, you can AoE down the marmots instead of clicking/jumping on them. Obviously, this will be easier if you have a non-targeted AoE such as Arcane Explosion or Fan of Knives, etc. (credit: CJGibson)
Weed War II
Okay, the quest does say this right in the description, but it's easy to miss! You can do this quest while mounted. Makes it a lot faster.
Acts of Cruelty
You don't have to actually fight the Mogu who are torturing the Pandaren NPCs. Just fly nearby and aggro them to free a prisoner, then fly away. Of course, chances are you'll have a daily to kill a bunch of Mogu ANYWAY so I don't know how much time this actually saves, but oh well.
You can plant the bombs while mounted, making this daily extremely fast. Bonus factor: if you aggro any nearby Mogu/Quillen while planting the bomb, they'll reset next to the cannon when you fly away and then get blown a few yards away by the blast. It doesn't do anything to them, but it's still funny.
Given a Second Chance
If you start using the Shado-Pan Bandage on a wounded NPC and an incoming cannon blast appears, don't be afraid to break the channel and move aside. The NPC will remains partially healed and you can just finish bandaging them safely a second later.
Survival Ring: Blades
Monks and druids can simply hover over the area for 90 seconds...cheaters. For everyone else, you can copy them and stand on one of the posts on the outside of the ring (dismounted), and you can just sit there while the NPCs run back and forth in front of you.
Survival Ring: Flame
Again, monks and druids can just hover above the area. For everyone else, don't overthink it. Just keep moving and stay somewhat near the middle so that even if you do get hit by an explosion, it doesn't knock you out of the ring.
Like Bombing Fish In A Barrel
Not that it makes a huge difference, but you don't need to be on the quest raft for this. I find it a bit faster to just fly right out to the Sting Ray area, hop in the water, and commence bomb-chucking.
Armored Carp and Huff & Puff
If you don't want to bother with the fishing spear, you can simply hop in the water and Aoe the carp and puffer fish mobs directly, and AoE loot the quest items. (I like chucking the spear, but to each their own!) (credit: Stop)
The Matriarch's Maw
Bonus daily, only available if you have the Free From Her Clutches / Sonic Disruption area quests.
Roaming around in front of the Heart of Fear (west of where the Kunchong Hatchling cages are) is a giant blue Kunchong named Karanosh. Kill it, and it will drop Enormous Kunchong Mandibles, which is a hand-in quest back at Klaxxi'vess. Karanosh is soloable (though difficulty might vary depending on class), just move out of the Corrosive Resin pools she creates.
The Warlord's Ashes
Bonus daily, only available if you have the Dreadspinner Extermination / Nope Nope Nope area quests. Requires a partner.
Find this area, near the region where you're gathering tablets/killing spiders. See those two glowing circles on the ground? One person needs to /kneel in the orange circle, and another needs to /lie in the green one. Once this occurs, Warlord Gurthan will appear. Kill him, and he'll drop Ashes of Warlord Gurthan, which starts the quest. (Nothing further to do, just hand it in back at Klaxxi'vess.)
Bonus daily, only available if you have the Shackles of Manipulation / Fear Takes Root area quests.
On your way to the southern island where all the dailies are (Zan'vess), stop and search the Briny Muck swampland just north of the island, and find the huge gyreworm named Kypa'rak. Take him out to get Kypa'rak's Core, and turn in back at Klaxxi'vess. Easy bonus daily! (credit: Stop)
Fear Takes Root
You can remain mounted while destroying the Dreadspore Bulbs. Just fly around and pop them in rapid succession. Watch out that you don't get too many of the damage-over-time debuffs though, as they can add up and hurt you pretty badly.
A Little Brain Work and Meltdown
This may seem obvious to anyone who actually read the quest text, but I've seen quite a few players who don't realize you get special items to weaken the quest mobs for these two dailies - Sonic Emitter for A Little Brain Work, and Korven's Experimental Grenades for Meltdown. USE THEM, and save yourself a great deal of hassle.
Friends, Not Food!
There's a lot of hatred for this daily, but it's not THAT bad. The annoying part about this one is the Swarming Insects around the pits that will dismount any flying mounts after a few seconds. But really, they're easily dealt with. Yes, they'll dismount you, but just land, remount, find your NPC target and go rescue them (and get dismounted again), then remount and fly away. All you have to do is make little flying hops and you'll be done in no time.
There's also an easier way - the Swarming Insects count as a buff, not a debuff, so you can right-click them away or simply make a macro /cancelaura Swarming Insects to avoid the dismounting effect altogether.
Riding the Storm
Okay, this isn't really a tip, but druids, did you know you can shapeshift while riding the Cloudrunners around? Not just into cat or bear form, but also travel or flight form. It doesn't get you any advantage, but it's pretty funny.
Like with Fear Takes Root above, you can do this quest while on a flying mount. So just zoom around and nab the ghosts. Though, I find I can just do the other dailies and the ghosts will usually just randomly run into me anyway, with no actual effort on my part.
Students of Chi-Ji
I'm not sure if I just have really bad luck, or if there's something actually buggy about this quest, but if you defeat a Student of Chi-Ji and they run off, like normal, but you remain in combat? RUN LIKE HELL, because every time this has happened to me, a SWARM of angry students have shown up about 10 seconds later and just obliterated me.
The Torch of Strength
This quest is really difficult, and my best advice is to take your time and observe the wind patterns. That being said, I have heard that you can bypass some parts by walking on the sides, outside the chain handrails. Good luck! This one can be quite frustrating.
Order of the Cloud Serpent
The Trainer's Challenge: Ace Longpaw (and other Trainer's Challenges)
Not so much a tip as just a simple warning for the Trainer's Challenge dailies - don't die. Like, blow cooldowns, heal yourself, take it seriously. Why? Because the graveyard is way, way below on a tiny island, and your corpse will be ridiculously far away (and much higher up). If you DO die, you CAN get back to your corpse, but you have to follow the coastline clockwise and find an eventual slope to ascend and run all the way back to your body. Hopefully this gets fixed soon, because it's really annoying.
Just a Flesh Wound
If you get interrupted while bandaging an Injured Hatchling, don't fret. Just move on to the next hatchling - as long as you've begun bandaging, the Hatchling will get up in a few seconds anyway as if you had bandaged them to full. (credit: Lyon)
Also, apparently you can use plain Windwool Bandages to heal the Hatchlings instead of Heavy Windwool Bandages, though I am hearing reports that this has been fixed.